måndag 28 november 2011

Acronyms

GWT, GAE, AJAX, JSON, CSS, SQL, RPC, XGJ, ADFFD, KOeLODD, AWEFFWQ... Neither of us have much experience programming for the web, so all these acronyms get confusing! A lot of new stuff to get familiar with... :)

However, the Filurk Site is coming along nicely. We have updated the layout with tabs and some nice CSS styling, added support for browser history and changed the server implementation a bit. Right now we're deciding which levels to include in the game and writing some server code to validate solutions and user created levels.

onsdag 23 november 2011

Client part almost finished

The client part of the application is almost finished now; the game is playable, all that's left to do are some minor details. The communication with the server is beginning to take shape, we've added OpenID functionality. We're both new at this, so it might be a while until it's fully functional though.

måndag 14 november 2011

Filurk!

Filurk is a puzzle game we (Jimmy and Nicklas Nyström) are currently developing for iOS.
With Project Filurk, we aim to make the game available online directly in the browser, complete with a level editor and (required by Apple) support for the iOS application. The idea is to create a system for online storage of the users' best solutions and levels that can be accessed from both the website and the iOS application.


This is done (as you all probably know) as part of the LTU course M7011E. Since we have limited time, the main goal during the course will be to get the game running in a browser, with online storage of solutions to the levels included in the game. The level editor will probably take more time to finish, but we will at least finish the server API for it.