torsdag 29 december 2011

Sorry. Again...

Whoops! I just noticed that our latest attempt to speed up the fetching of room data sped it up so much that it stopped working :) At least for new users... If you tried the game recently, your solutions were probably not stored correctly. It should work now though!

Oh, and the new, hideous logo is not supposed to be there, we will change it as soon as possible!

Happy new year!

tisdag 27 december 2011

Merry Christmas!

Merry Christmas, everyone!

It's been a while since we wrote anything here, so I thought I'd make one last update before the new year! I found a little bug in the client that messed up the controls of the game. Since we haven't implemented an undo-function yet, it really made the game hard to play.. Sorry about that! Anyway, it's fixed now, and also we've deployed a servlet that generates maps for the game and one that stores custom levels for a future online level editor.

The maps API has a size parameter and can generate small, medium and large maps. Here's a small one, generated on demand:

torsdag 15 december 2011

Deployed

Our project is now deployed on Google App Engine! Currently, only 30 levels are available on the server, but we have plenty more that we will add later. Also, don't hate us for the lack of undo functionality in the game, it's coming soon!

Anyway, go to http://filurk-online.appspot.com and experience the awesomeness! :)

tisdag 6 december 2011

HTTP!

Our client-server communication is now made through HTTP- requests instead of remote procedure calls. When we run the program locally, everything works like it should; you can log in and watch your best results on each level. However, it doesn't work at all when we deploy the project to app engine. We haven't figured out what's wrong yet, but hopefully we'll have it working really soon.

måndag 28 november 2011

Acronyms

GWT, GAE, AJAX, JSON, CSS, SQL, RPC, XGJ, ADFFD, KOeLODD, AWEFFWQ... Neither of us have much experience programming for the web, so all these acronyms get confusing! A lot of new stuff to get familiar with... :)

However, the Filurk Site is coming along nicely. We have updated the layout with tabs and some nice CSS styling, added support for browser history and changed the server implementation a bit. Right now we're deciding which levels to include in the game and writing some server code to validate solutions and user created levels.

onsdag 23 november 2011

Client part almost finished

The client part of the application is almost finished now; the game is playable, all that's left to do are some minor details. The communication with the server is beginning to take shape, we've added OpenID functionality. We're both new at this, so it might be a while until it's fully functional though.

måndag 14 november 2011

Filurk!

Filurk is a puzzle game we (Jimmy and Nicklas Nyström) are currently developing for iOS.
With Project Filurk, we aim to make the game available online directly in the browser, complete with a level editor and (required by Apple) support for the iOS application. The idea is to create a system for online storage of the users' best solutions and levels that can be accessed from both the website and the iOS application.


This is done (as you all probably know) as part of the LTU course M7011E. Since we have limited time, the main goal during the course will be to get the game running in a browser, with online storage of solutions to the levels included in the game. The level editor will probably take more time to finish, but we will at least finish the server API for it.