torsdag 29 december 2011

Sorry. Again...

Whoops! I just noticed that our latest attempt to speed up the fetching of room data sped it up so much that it stopped working :) At least for new users... If you tried the game recently, your solutions were probably not stored correctly. It should work now though!

Oh, and the new, hideous logo is not supposed to be there, we will change it as soon as possible!

Happy new year!

tisdag 27 december 2011

Merry Christmas!

Merry Christmas, everyone!

It's been a while since we wrote anything here, so I thought I'd make one last update before the new year! I found a little bug in the client that messed up the controls of the game. Since we haven't implemented an undo-function yet, it really made the game hard to play.. Sorry about that! Anyway, it's fixed now, and also we've deployed a servlet that generates maps for the game and one that stores custom levels for a future online level editor.

The maps API has a size parameter and can generate small, medium and large maps. Here's a small one, generated on demand:

torsdag 15 december 2011

Deployed

Our project is now deployed on Google App Engine! Currently, only 30 levels are available on the server, but we have plenty more that we will add later. Also, don't hate us for the lack of undo functionality in the game, it's coming soon!

Anyway, go to http://filurk-online.appspot.com and experience the awesomeness! :)

tisdag 6 december 2011

HTTP!

Our client-server communication is now made through HTTP- requests instead of remote procedure calls. When we run the program locally, everything works like it should; you can log in and watch your best results on each level. However, it doesn't work at all when we deploy the project to app engine. We haven't figured out what's wrong yet, but hopefully we'll have it working really soon.